I recently returned from CSCW 2008 in San Diego, where I gave a short talk on relating game design to persuasive fitness applications. The work was done at the University of Washington with Brian Ngo and James Fogarty.
The corresponding note is now available in the ACM digital library: Game Design Principles in Everyday Fitness Applications.
Update: If you're having difficulty accessing the note through the ACM, click here to directly download the PDF.
Illustration by Mike McCain.

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